ACTimecycle
Synchronized slow time — 1 in-game day per ~3 real hours, identical for every connected player.
Default GTA time advances at 30 in-game minutes per real minute — a full day passes in ~48 minutes, which makes long-form RP feel rushed. ACTimecycle broadcasts canonical server time on a fixed slow rate so every connected player shares the exact same day/night moment.
Sunsets happen for everyone simultaneously, no client drift, no "I'm in night, you're in day" desync. Long-form scenes — a meal at a restaurant, a court hearing, a stakeout, a club night — finally feel like the time they should take.
Cosmetic / atmospheric: sunset photoshoots, evening cruises, pre-dawn raids all happen for everyone at once with no immersion break.
What's in the box
- Server-broadcast canonical time — zero client drift across all connected players
- Configurable ratio — default 1 day / 3 real hours, dial it any way you want
- Sub-second broadcast precision — no clock-jump on minute boundaries
- Smooth hour transitions — natural progression between hours
- Admin override —
/settime <hhmm>to force any time live - Pause / resume control — pause time for events and roleplay scenes
- Drop-in install — no framework dependency required
Compatibility
| Framework | Tested |
|---|---|
| QBCore | ✓ |
| Qbox | ✓ |
| ESX | ✓ |
| Standalone | ✓ |
Game build: 2189+
Optional: ox_lib
Quick install
- Drop into
resources/[standalone]/AcTimeCycle/ - Add
ensure AcTimeCycletoserver.cfg - Adjust
Config.RealMinutesPerGameDayif you want a different ratio - Restart the server
Deeper guides (Custom ratios, Admin commands, Troubleshooting) will land soon.
