ACReceptionAlert
MRPD reception ped — civilians walk in, fill a custom NUI form, and the police are dispatched.
Without this, civilians reporting non-emergencies have two awful options: call 911 (clogs dispatch with non-urgent stuff) or "phone the chief OOC" (immersion broken). ACReceptionAlert adds a reception ped at the police HQ lobby with a custom NUI form. Civilians describe their reason for visiting, and the request is dispatched as a real police alert (radio + MDT-style notification) to all on-duty officers — exactly how a real police station front desk works.
The MRPD lobby is no longer a dead zone. Civilians have a reason to enter the building, and non-urgent civilian-to-police interactions don't pollute the 911 channel.
What's in the box
- Configurable reception ped — any coords, multiple locations supported
- Custom NUI form — subject, description, urgency level, clean and themable
- Dispatches via
origen_police— configurable hook forps-dispatch/qb-policejob/cd_dispatch - Radio + MDT notification — all on-duty officers see and hear the request
- Cooldown anti-spam — per-citizen cooldown stops report flooding
- Configurable ped + animation — use any model and idle animation
- Discord webhook logging — every reception request logged with subject + urgency
- Multi-station support — Police HQ, sheriff station, federal building, all simultaneously
- Pre-defined reason templates — quick walk-in reasons for common visits
Compatibility
| Framework | Tested |
|---|---|
| QBCore | ✓ |
Game build: 2189+
Dependencies: qb-core, ox_lib, ox_target, one of origen_police / ps-dispatch / qb-policejob / cd_dispatch
Quick install
- Drop into
resources/[jobs-emergency]/ACReceptionAlert/ - Add
ensure ACReceptionAlerttoserver.cfg - Edit
config.lua: reception ped coords + model, dispatch hook, reason templates, cooldown - Restart the server
Deeper guides (Dispatch hook setup, Multi-station setup, Troubleshooting) will land soon.
