ACPoliceRepair
Police-only vehicle repair point with full job + vehicle whitelist validation.
Without an internal motor pool, officers have to taxi shot-up patrol cars across the city to a civilian mechanic — expensive, slow, and immersion-breaking. ACPoliceRepair adds an ox_target service zone at the PD garage that repairs and refuels on-duty police vehicles only. Validates the player's job, on-duty status, and vehicle ownership/job-vehicle status server-side. All transactions logged.
Realistic — every real-world police department has its own fleet maintenance. Police downtime per pursuit drops from minutes to seconds, and civilians can't abuse the bay (job validation server-side).
What's in the box
ox_targetservice zones — multi-bay support at any configurable coords- Job + on-duty validation — server-side checks, civilians can't abuse the bay
- Vehicle whitelist — only
police,police2,swatvanr2,polmav,predator, etc. - Cooldowns — prevent spam and back-to-back exploits
- Configurable repair time — progress bar with adjustable duration
- Multi-station support — Police HQ, sheriff station, SWAT garage, all configurable
- Discord webhook logging — every repair / refuel logged for audit
- Server-side validation — zero client trust at every checkpoint
- Configurable cost — free, fixed fee, or society-account deduction
Compatibility
| Framework | Tested |
|---|---|
| QBCore | ✓ |
Game build: 2189+
Dependencies: qb-core, ox_lib, ox_target
Quick install
- Drop into
resources/[jobs-emergency]/ACPoliceRepair/ - Add
ensure ACPoliceRepairtoserver.cfg - Edit
config.lua: service-bay coords, allowed vehicles, cooldown, cost - Restart the server
Deeper guides (Configuration, Multi-station setup, Troubleshooting) will land soon.
