ACPlayerID

Hold a key — every nearby player gets their Server ID + license drawn over their head. Fast, clean, no console.

Identifying a player in-game — to file an accurate /report, to confirm identity at an RP encounter, to screenshot evidence after an incident — is normally awkward (asking out-of-character, squinting at chat names, typing console commands). ACPlayerID turns it into a single keypress.

Hold a configurable key (default U) and every player within a configurable radius gets their Server ID and Rockstar license drawn floating over their head. Available to all players (not just staff) as a quality-of-life feature — pairs naturally with the /report ticket flow and screenshot tools.

What's in the box

  • Single keypress activation — configurable key (default U), hold to show, release to hide
  • 10m radius (configurable) — tune visibility distance to your needs
  • Server ID + Rockstar license — both drawn overhead, semi-transparent label
  • All-player or staff-only — restrict to staff via ACE if preferred
  • Minimal performance impact — only renders while held, zero idle cost
  • Clean visual — doesn't clutter the world or block gameplay
  • No client-side leakage — IDs come from the local player list, not exposed maliciously

Compatibility

FrameworkTested
QBCore
Qbox
ESX
Standalone

Game build: 2189+ Dependencies: ox_lib

Quick install

  1. Drop into resources/[admin]/ACPlayerID/
  2. Add ensure ACPlayerID to server.cfg
  3. Edit config.lua: key (default U), radius, restrict to staff yes/no
  4. Restart the server
Documentation in progress

Deeper guides (Configuration, Troubleshooting) will land soon. The steps above plus the inline config comments cover the full feature set.