ACPlayerID
Hold a key — every nearby player gets their Server ID + license drawn over their head. Fast, clean, no console.
Identifying a player in-game — to file an accurate /report, to confirm identity at an RP encounter, to screenshot evidence after an incident — is normally awkward (asking out-of-character, squinting at chat names, typing console commands). ACPlayerID turns it into a single keypress.
Hold a configurable key (default U) and every player within a configurable radius gets their Server ID and Rockstar license drawn floating over their head. Available to all players (not just staff) as a quality-of-life feature — pairs naturally with the /report ticket flow and screenshot tools.
What's in the box
- Single keypress activation — configurable key (default
U), hold to show, release to hide - 10m radius (configurable) — tune visibility distance to your needs
- Server ID + Rockstar license — both drawn overhead, semi-transparent label
- All-player or staff-only — restrict to staff via ACE if preferred
- Minimal performance impact — only renders while held, zero idle cost
- Clean visual — doesn't clutter the world or block gameplay
- No client-side leakage — IDs come from the local player list, not exposed maliciously
Compatibility
| Framework | Tested |
|---|---|
| QBCore | ✓ |
| Qbox | ✓ |
| ESX | ✓ |
| Standalone | ✓ |
Game build: 2189+
Dependencies: ox_lib
Quick install
- Drop into
resources/[admin]/ACPlayerID/ - Add
ensure ACPlayerIDtoserver.cfg - Edit
config.lua: key (defaultU), radius, restrict to staff yes/no - Restart the server
Deeper guides (Configuration, Troubleshooting) will land soon. The steps above plus the inline config comments cover the full feature set.
