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Standalone / Quality of Lifev1.0.0timeday-nightrealismqbcore

ACTimecycle

Synchronized slow time — 1 in-game day per ~3 real hours, identical for every connected player.

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Server-broadcast — zero client drift
Drop-in install — no framework needed
Sub-second precision
ACTimecycle
v1.0.0
No exploits
Server-side validated
Logic and validation on the server. Tampered clients can't force outcomes.
2-min setup
Drop-in install
Ensure the resource, edit config.lua, restart. No framework rewrites required.
Compatible
QBCore · Qbox · ESX · Standalone
FiveM build 2189+. Tested in production.
Performance
Sub-millisecond impact
Lightweight by design. Won't move the needle on resmon.
01 / Overview

What it actually does

Default GTA time advances at 30 in-game minutes per real minute — a full day passes in ~48 minutes, which makes long-form RP feel rushed. ACTimecycle broadcasts canonical server time on a fixed slow rate so every connected player shares the exact same day/night moment. Sunsets happen for everyone simultaneously, no client drift, no "I'm in night, you're in day" desync. Long-form scenes — a meal at a restaurant, a court hearing, a stakeout, a club night — finally feel like the time they should take. Cosmetic / atmospheric: sunset photoshoots, evening cruises, pre-dawn raids all happen for everyone at once with no immersion break.

02 / Features

Built into every install

01

Server-broadcast canonical time

Zero client drift across all connected players.

02

Configurable ratio

Default 1 day / 3 real hours — dial it any way you want.

03

Sub-second broadcast precision

No clock-jump on minute boundaries.

04

Smooth hour transitions

Natural progression between hours.

05

Admin override

/settime <hhmm> to force any time live.

06

Pause / resume control

Pause time for events and roleplay scenes.

07

Drop-in install

No framework dependency required.

03 / Preview

Live preview coming soon

ACTimecycle
v1.0.0
In development

Live preview
coming soon

Interactive browser demo is on the way.

04 / Reliability

What you can expect

Optimized Execution

Runs lean even at peak server load.

Stable Runtime

Battle-tested across long uptime windows.

Low Resource Usage

Sub-millisecond execution per tick.

Consistent Updates

Maintained as FiveM evolves.

05 / Compatibility

Drops into your stack

Game build 2189+

Frameworks
QBCoreQboxESXStandalone
Optional
ox_lib
06 / FAQ

Common questions

How do I install the script?
  1. Drop into resources/[standalone]/AcTimeCycle/
  2. Add ensure AcTimeCycle to server.cfg
  3. Adjust Config.RealMinutesPerGameDay if you want a different ratio
  4. Restart server
Are updates included?

Yes — lifetime updates ship through Keymaster. Your server pulls the latest version automatically on restart.

What if I need help?

Buyers get access to a private Discord support channel. Issues are typically addressed within 24 hours by someone who works on the codebase directly.

Will it work with my framework?

Compatible with QBCore, Qbox, ESX, Standalone. Required dependencies are listed in the compatibility section above.

How do I receive the script after buying?

Delivery is automatic. The moment Tebex confirms payment, the resource is granted to your cfx.re account through Asset Escrow — manage and download it from Keymaster. Files are never sent manually.

What is your refund policy?

Because each purchase grants a license to your cfx.re account immediately, sales are final once the asset is delivered. If something doesn't work, our Discord support team will make it right.

07 / Get Started

Ready to ship
ACTimecycle?

Lifetime updates, Keymaster delivery, and direct Discord support — all included.

Lifetime updatesKeymaster deliveryDiscord support
How you receive it

Granted to your cfx.re account via Asset Escrow the moment payment clears — download from Keymaster. No manual file transfers.

Refund policy

Licenses are delivered instantly, so sales are final once granted. Buyers get private Discord support if anything needs fixing.