AC Chat
Premium FiveM chat system, channels, roleplay commands, proximity, smart autocomplete, moderation, and Discord. QB, QBox, ESX, standalone. No database.
What it is
AC Chat is a premium chat system for FiveM. It gives you channels, roleplay commands, proximity chat, smart command autocomplete, moderation tools, and an in game settings panel, all with a clean modern look. It works on QBCore, QBox, ESX, and standalone, and it needs no database.
It is free, from scripts.aczone.xyz.
Features
- Smart autocomplete. Fuzzy command search (type
jobto find/setjob), argument hints (/setjob [id] [job] [rank]), and it learns which commands each player uses most. It reads your framework's real command list, nothing is hardcoded. - Channels. Global, Local (proximity), OOC, Job, and Staff out of the box. Add your own. Each has its own colour, permission, cooldown, and range.
- Six message styles. Badge, chip, label, coloured name, top line, or plain. Server default plus a per player override.
- 3D
/meand/do. Clean floating text above the player, scaled by distance. - @mentions. Only an explicit
@Namepings someone. A bare name in a sentence does not. - In game settings. Theme presets, accent colour, size, draggable position, and a live preview. Saved per player, no database.
- Moderation. Anti spam, per channel cooldowns, a word filter, and mutes that survive a reconnect.
- Keybinds. Up to four player assignable command keys, set from the settings panel.
- Discord. Outbound webhook mirroring per channel, plus admin action logging.
- Localisation. Every player facing string lives in
locales/. Copyen.lua, translate, setConfig.Locale.
Commands
Everyone
- Open chat:
T(rebindable in FiveM keybinds, orConfig.OpenKey). - Channel shortcuts:
/g/l/o/j/s(Global, Local, OOC, Job, Staff). - Roleplay:
/me [action],/do [text],/try [action],/looc [message],/dice [sides]. - Settings panel:
/chatsettings. - Reposition the HUD:
/chatpos(or drag it in settings).
Staff (need the ACE permission, see Installation)
/announce [message]posts a server wide banner./clearchatwipes everyone's chat./mutechat [id] [seconds] [reason]mutes a player in chat./unmutechat [id]lifts a mute early./muteslists everyone currently muted.
Command names are all configurable in config.lua.
Quick start
- Drop the
ac_chatfolder into your resources (for example[communication]/ac_chat). - Add
ensure ac_chatto yourserver.cfg. - Stop any other chat resource first (the default
chat, or another paid chat). Two resources thatprovide 'chat'fight over the UI. - Restart. It auto detects your framework, nothing else to set up.
One important step: grant your staff the admin permission, or staff commands look broken. This is the number one support question and it is working as intended. See Installation.
Developer API (exports)
-- send a message to everyone (-1) or one server id
exports.ac_chat:SendMessage(-1, { author = 'Dispatch', text = 'Bank 10-90', color = '#c6a15b', mode = 'system' })
-- quick system line
exports.ac_chat:AddSystemMessage(source, 'Welcome to the city.')
-- register a channel at runtime
exports.ac_chat:RegisterChannel({ id = 'gang', label = 'Gang', type = 'job', color = '#a9c6a0', perm = false })Legacy chat:addMessage, chat:addSuggestion, chat:clear, and chat:removeSuggestion from other resources are supported automatically, so existing scripts that print to chat keep working.
